![]() ![]() (If you don’t see this power plan, simply continue to the next step to unhide it.) Type or paste powercfg.cpl and press Enter. On your keyboard, press Win+R (the Windows logo key and the r key) at the same time.If you’re willing to try this out, simply do the following: In the recent build of Windows, users are able to unlock a new power plan called Ultimate Performance, which might to some extent improve gaming experience. If this fix doesn’t help you, take a look at the next one below. Once you’ve installed all the updates, do a reboot and check if the stuttering issue persists. To make sure you’ve installed all the system updates, repeat these steps until it prompts “You’re up to date” when you click Check for updates again. Scroll down and select Update & Security.At the bottom left corner of your screen, click the gear icon to open Settings. On your keyboard, press Win (the Windows logo key).Here’s how you can check for updates manually: So when you’re troubleshooting game issues, it’s always recommended to check for system updates first. While the ubiquitous Windows update prompts might be annoying to some, keeping the system up to date is actually saving your time by avoiding tons of compatibility issues. Simply work down the list until you find the one that gives you luck. You might not need to try all the solutions. For lag spikes and rubber-banding issues, you can refer to this article. Fixed a bug where rapidly spamming the Marshall’s zoom button could cause the scope to get stuck cycling in and out.This tutorial seeks to resolve stuttering that mimics the symptom of FPS drops.Fixed a bug where disconnecting and reconnecting multiple times in a round could cause a door on any map to incorrectly appear open or shut.Fixed a bug on Fracture where a player could fall off and die if two players ride the zipline at the same time.Fixed a bug where KAY/O would sometimes be able to move after being downed during NULL/cmd (X).AI (such as Skye’s Seekers ) will now travel through the crouch-only connection on Pearl near the Defender’s spawn area.Adjusted Sage, Neon, Jett, and Yoru’s hair heights to fit within our standardized vertical range.Added Real Time Text Evaluation (NA only to start) to the Agent Select screen.Please keep sending us your feedback, though! ![]() Remember when we told you the Swiftplay Beta would end in January.Restored weapon zoom to pre-Patch 6.0 behavior when transitioning from weapon equip to Zoom/Aim Down Sights.Introduced a new setting “Operator (Hold)” which allows those of you in Toggle Mode to hold Secondary Fire to go to Level 2 zoom.The graph now reports the worst case error degrees of a possible bullet vector-before it didn't account for the generation of the actual error vector. Adjusted the Firing Error graph to use worst case error represented as degrees from the aim direction.Boom Bot (C) duration decreased 10s > 5s.We are decreasing the amount of space the ability can cover in order to sharpen Boom Bot as a tool Raze and her team can use to follow up around angles. We feel the duration of Boom Bot has led to a larger recon footprint than we felt was healthy, in regards to the ability’s secondary output. We're happy with Killjoy's Ult being powerful when opponents don't have a plan to push or contest it, but feel the frequency is too high for the reliability it now offers.Lockdown (X) point cost increased 7 > 8.Reducing the total health of the Turret will allow for opponents to have an easier time destroying it, particularly with weaker weapons.Given her place today, we are making the changes below. When we took on systemic damage and health interactions in Patch 5.12, we decided not to reduce Killjoy’s Turret health given her place in the ecosystem at the time. With Chamber’s recent balance and the increased reliability of Killjoy’s Lockdown ult, she has recently sprung up as the premier Sentinel Agent in the game. Additionally, we’ve got a Killjoy and Raze update-and even more bug fixes. We’re happy to hear how much you love this mode. Thank you for all your feedback on Swiftplay. ![]()
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